Wednesday, January 30, 2013

Call of Cthulhu

The role playing game, not the short story by Lovecraft.  Of course, this is inspired by the works of Lovecraft (and others) who created the Cthulhu Mythos.  It has the original short story as its intro which is great at setting the mood.  The rest is a bit of a slog.

I've read a lot of role playing game manuals, this one seems to have a tone that it's so much better than those other games because it's based on the Mythos.  It's written for people that are fans of Cthulhu more than people who are fans of horror roleplaying.

It's an interesting system.  Playing it we've discovered that it's always better to run away and let someone else look at the terribleness.  It's tough with skills only getting better if you succeed with something.  It makes character creation really, really important.

I find it odd that the text suggests that you want to steer clear of Cthulhu things as quickly as possible, but that all the in game examples have Harry confronting something he totally shouldn't see.