Sunday, April 14, 2013

Iron Kingdoms: Full Metal Fantasy Roleplaying Game

Iron Kingdoms is the setting for the Hordes and Warmachine games so it made sense that we would start playing in it.

As a role playing game it's nifty.  The two career systems gives direction but lets you create pretty much any character you could think of.  There's lots of variety and no one class seems to outshine the others.

The game itself seems more focused on combat than anything else (and miniatures of course).  It takes a good game master to remember that his or her players have skills outside of combat.

As a book it's very well laid out.  Things are easy to find, good descriptions and the art is appropriate and good to look at.  Everyone who saw me reading it had to ask about it.  It doesn't fall into the trap that so many first edition rulebooks do in assuming that the reader has never played a role playing game.  Unlike Call of Cthlulu I never felt that the authors looked down on other role playing experiences.

The economics could use a bit of an overhaul.  Pretty much everything is too expensive because, although copper and silver exist, only gold crowns are used.

It could have used a sample adventure here too.  A thread through the whole book, from character creation to adventure, would have added a unifying theme.